Resident Evil Requiem
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The Complete Visual and Textual Guide to Resident Evil: Requiem – Full Plot and Game Process [Knight Guide Team]
2026-05-10 11:57:52 · ACT

Resident Evil 9: Requiem - Rehabilitation Center · Character: Grace

You take control of Grace again in this segment. First, look around the room: there's a progress record on the desk, the lamp beside it can be turned on and off, and you can also check the medical equipment.

Exit the room, go straight down the corridor, turn right and flip the light switch on the wall. Continue forward until you reach the horse statue.

The door to Room 201 on the right is locked and requires a key. Turn around and continue left down the corridor; there's a fuse box without a fuse on the right wall, triggering a new objective: Find the fuse.

Finding the Fuse

Examine the small table in the corner to get the Angel Key.

Go back and open Room 201, then enter the bedroom.

  • Under the cabinet on the right side of the bed: Handgun Bullets ×3
  • Nightstand on the left side of the bed: Color Tape (for saving)

Go to the dark storage room next to the bedroom. There's a lighter on the shelf, and the fuse you're looking for is in the fuse box next to it.

Take the lighter and return to the corridor. If you want, you can check Room 202:

  • On the desk, there's a book called *Shadow Ghost*, which contains important clues related to the ending: Survival is directly tied to light.

There are children's drawings on the nearby table.

Continue right, and check the room opposite the one where Grace woke up. Trying to open the door will trigger a cutscene, after which a monster will appear.

Immediately run back to the starting room — this monster is clearly afraid of light.

Once the threat is gone, return to where you encountered the monster.

Pick up the Medical Injector on the floor.

Crouch under the table on the right, and push the cart to the cabinet with the toolbox. Inside the toolbox is a screwdriver.

Quickly go back to your room to wait out the next monster attack. Then return to Room 201 and use the screwdriver to remove the fuse from the fuse box.

Run to the corridor, insert the fuse into the nearby fuse box, and trigger the long cutscene.

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